![]() In a nutshell seems like Safari doesn’t really support GL ES2 very well, so you can either use ES1 which is ancient, or wait till WebGPU gets a good level of features and support which will happen but isn’t quite there yet. I was actually pretty optimistic about web based stuff but then I dug into it and seems like its just as much of a mess as current graphics library space, in terms of compat/features etc. Just seems like a pitb to get going, which is why I’d really like some sort of framework or abstraction layer over the lower level things. ![]() One of the things that has been holding me back around Vulkan/Metal is the complexity as I perceive it. ![]() I don’t think there are any easy answers here. Also one of the great strengths of oF is all the addons, just makes it so easy to get up and running. I appreciate what a big effort it would be to move from opengl.
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